Rearmament
Arm yourself against evil, resetting the cooldown of all Traps and Decimate, and causing your Traps to not incur a cooldown for the duration. Lasts X.
Scales with Agility · spends Mana
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Build image coming soonArm yourself against evil, resetting the cooldown of all Traps and Decimate, and causing your Traps to not incur a cooldown for the duration. Lasts X.
Empowers your Shadow Hounds for X, granting them X% increased damage and haste and allowing them to ignore Armor.
Command your Shadow Hounds to leap upon an enemy target, dealing two strikes for X Shadow damage.
Summons a permanent Shadowhound companion to aid you in combat. Your Shadowhound receives X% of healing done to you.
Unleash a quick shot, dealing X% Ranged Weapon Damage plus X Physical damage. Only usable after critically striking with an ability.
Summon X Lesser Shadow Hound to aid you in combat for X.
Throw down a smoke grenade, enemies are unable to target into or out of the Smoke for X. All allies in the Smoke area gain X% increased movement speed and all enemies have their movement speed slowed by X%.
Drink a vampiric tonic, allowing Physical damage dealt to heal you equal to X% of the damage dealt and increases your dodge chance by X% for X. @ext:Only 1 Tonic can be active at a time.:ext@
The primary stat Houndmaster Witch Hunter scales with.