Teleport to an enemy, summon a decoy beneath them, and mark them for X. Dealing melee damage to them adds a stack to this effect, up to X stacks. Reactivating this ability within X deals X Physical damage to your target, increased by X% for each stack on the target, and then teleports you back to your decoy. Usable while in Elude.
Hookshot
Instant · 25 sec cooldown · 30 yd
Launch a hook at a target attempting to lodge it into an open wound, dealing X Physical damage. If the target is bleeding, you can reactivate this to pull yourself to them, dealing X% Weapon Damage and generating 2 Advantage
Skewer
Instant · 25 sec cooldown
Generates 1 Advantage Swing your spear at all enemies in front of you dealing X% Weapon Damage and marking them for X. You may reactivate the ability to pull all marked enemies to your location. Each enemy pulled reduces the cooldown of your Hookshot by 3 sec.
Viper's Bite
Instant · 20 sec cooldown · 5 yd
Generates 2 Advantage Unleash 4 quick strikes over X to an enemy, each dealing X% Weapon Damage. If the target is bleeding, each strike deals an additional X Physical damage. If the target is poisoned, each strike deals Nature damage instead of Physical damage.
Throatpunch
Instant · 12 sec cooldown · 5 yd
Punch an enemy in the throat, interrupting the enemy's spellcast, preventing any spell from that school of magic from being cast for X.
Assault
Instant · 5 yd
Assault a low health enemy, dealing X% Weapon Damage (X% with a dagger equipped) plus an additional X Physical damage. If the target is bleeding, this deals X% increased damage. Damage increased for each stack of Advantage. Only usable on enemies below 20% health.
Rotation reference
Rotation Filler Abilities
Guise
Instant · 3 min cooldown
Instantly generates 5 stacks of Advantage and allows you see nearby stealthed enemies for X. Usable while stealthed.
Woodland Adept
Instant · 3 min cooldown
Slip into the shadows, entering an improved stealth mode, increases your movement speed by X% for X, and applies Elude.