Final Verdict
Give the final verdict to your target, dealing X Physical damage and healing you for 15% of your maximum health. Only usable on enemies below 35% health. Killing blows reset the cooldown of this ability.
Scales with Strength · spends Energy
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Build image coming soonGive the final verdict to your target, dealing X Physical damage and healing you for 15% of your maximum health. Only usable on enemies below 35% health. Killing blows reset the cooldown of this ability.
Stab an enemy, dealing X% Weapon Damage plus an additional effect based on your weapon. Sword: Triggers X additional auto attacks. Axe: Guaranteed to critically strike for X% increased damage. Mace: Ignores X% of your target's Armor. Polearm: Stabs the target and enemies behind them an additional time.
Throw a massive spear at an enemy, dealing X Physical damage, reducing the effectiveness of any healing by X% for X.
Fortify your defenses, reducing all damage taken by X% and gaining immunity to stun effects for X.
You automatically parry the next attack against you. Lasts for 5 attacks or X. When you expend a charge you deal X damage to attackers and heal for X health.
Embrace your calling, restoring X% of your maximum health and Energy, repeating every X sec for X.
Throw down a Standard of Rallying for X, reducing damage taken by X% and the duration of stun effects on them by X% on all allies within X yds. @ext:Only 1 Standard can be active at a time.:ext@
Raise your shield and press the attack, dealing X% Weapon Damage plus X to enemies in front of you and draining X Energy every X sec. Lasts X. While active you gain X% increased block chance and you may block, dodge, and parry while channeling. @ext:You cannot use other abilities while Press the Attack is active.:ext@
The primary stat Gladiator Guardian scales with.